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Branża Gry
Rachunek zysków i strat: Techniczny koszt wytworzenia produkcji sprzedanej
Profil | Raport | Techniczny koszt wytworzenia produkcji sprzedanej | r/r |
---|---|---|---|
11B (11BIT) | 2024/Q4 | 73 350 | +73,65% |
3RG (3RGAMES) | 2024/Q4 | 3 237 | -26,71% |
7LV (7LEVELS) | 2024/Q4 | 4 247 | -16,40% |
ARG (ARTGAMES) | 2024/Q4 | 1 223 | +9,69% |
ART (ARTIFEX) | 2024/Q4 | 12 340 | +17,18% |
ATJ (ATOMJELLY) | 2024/Q4 | 715 | +47,73% |
BBT (BOOMBIT) | 2024/Q4 | 196 337 | -10,20% |
BCS (BIGCHEESE) | 2024/Q4 | 8 194 | -26,48% |
BKD (BKDGAMES) | 2024/Q4 | 2 248 | +27,37% |
BRP (BLACKROSE) | 2024/Q4 | 3 137 | -52,17% |
CDR (CDPROJEKT) | 2024/Q4 | 247 152 | -35,06% |
CFG | 2024/Q4 | 2 202 | +36,26% |
CHP (CHERRY) | 2024/Q4 | 2 538 | +100,47% |
CIG (CIGAMES) | 2024/Q4 | 58 332 | -46,27% |
CLA (CONSOLE) | 2024/Q4 | 2 846 | +3,87% |
CRB (CARBONSTU) | 2024/Q4 | 7 084 | +40,86% |
CRJ (CREEPYJAR) | 2024/Q4 | 16 735 | -20,27% |
CWA (CONSOLEW) | 2024/Q4 | 1 971 | +46,65% |
DDI (DDISTANCE) | 2024/Q4 | 6 552 | -31,71% |
DEG (DETGAMES) | 2024/Q4 | 315 | -11,02% |
DGS (DEMGAMES) | 2024/Q4 | 1 016 | +24,82% |
DPG (DARKPOINT) | 2024/Q4 | 5 188 | +91,16% |
DRG (DRAGEUS) | 2024/Q4 | 882 | -27,59% |
DUA (DUALITY) | 2024/Q4 | 3 032 | -18,73% |
ECC (ECCGAMES) | 2024/Q4 | 1 696 | -49,37% |
END (ENEIDA) | 2024/Q4 | 1 395 | +3,10% |
F51 (FARM51) | 2024/Q4 | 19 496 | +6,65% |
FOR (FOREVEREN) | 2024/Q4 | 23 623 | -15,35% |
FOX (SPACEFOX) | 2024/Q4 | 1 153 | -43,92% |
FRM (FREEMIND) | 2024/Q4 | 2 881 | -9,32% |
FRW (FROZENWAY) | 2024/Q4 | 11 293 | +25,42% |
GDC (GAMEDUST) | 2024/Q4 | 1 795 | -66,32% |
GDS (GDEVS) | 2024/Q4 | 1 296 | +145,92% |
GHT (GAMEHUNT) | 2024/Q4 | 2 624 | +17,99% |
GIF (GAMFACTOR) | 2024/Q4 | 6 156 | -37,08% |
GMV (GAMIVO) | 2024/Q4 | 10 778 | -70,60% |
GOP (GAMEOPS) | 2024/Q4 | 13 341 | +33,53% |
HUG (HUUUGE) | 2024/Q4 | 283 003 | -12,90% |
ICG (ICECODE) | 2024/Q4 | 14 249 | +179,01% |
IMG (IMMGAMES) | 2024/Q4 | 2 426 | +10,37% |
IMR (INTM) | 2024/Q4 | 2 361 | -40,69% |
IPW (IMAGEPWR) | 2024/Q4 | 1 006 | -37,90% |
IVO (INCUVO) | 2024/Q4 | 21 544 | +5,58% |
IWS (IRONWOLF) | 2024/Q4 | 1 299 | -26,98% |
JJB (JUJUBEE) | 2024/Q4 | 971 | -14,30% |
K2P (KOOL2PLAY) | 2024/Q4 | 2 895 | -60,30% |
KBT (KLABATER) | 2024/Q4 | 1 842 | -31,09% |
LHD (LICHTHUND) | 2024/Q4 | 4 413 | +22,92% |
LMG (LMGAMES) | 2024/Q4 | 2 244 | -47,72% |
LTM (LTGAMES) | 2024/Q4 | 347 | -28,01% |
MGS (MADNETIC) | 2024/Q4 | 1 782 | +23,58% |
MLT (MOONLIT) | 2024/Q4 | 506 | -6,12% |
MMS (MADMIND) | 2024/Q4 | 2 544 | -65,05% |
MOV (MOVIEGAMES) | 2024/Q4 | 12 405 | -1,84% |
MPS (MEGAPIXEL) | 2024/Q4 | 3 243 | -40,85% |
MUN (MUNAR) | 2024/Q4 | 863 | -75,83% |
NOB (NOOBZ) | 2024/Q4 | 5 840 | +28,35% |
NRS (NEURONE) | 2024/Q4 | 73 | -83,99% |
OML (ONEMORE) | 2024/Q4 | 4 811 | -69,06% |
OVI (OVIDWORKS) | 2024/Q4 | 2 327 | +36,88% |
P2C (P2CHILL) | 2024/Q4 | 2 159 | -11,41% |
PBT (PBGAMES) | 2024/Q4 | 2 179 | -6,12% |
PDG (PYRAMID) | 2024/Q4 | 2 750 | -26,10% |
PGG (PROGUNSGR) | 2024/Q4 | 345 | -53,38% |
PLT (PLOTTWIST) | 2024/Q4 | 1 469 | -23,33% |
PLW (PLAYWAY) | 2024/Q4 | 149 402 | +6,73% |
PRH (POLHOLROZ) | 2024/Q4 | 203 | +76,52% |
QUB (QUBICGMS) | 2024/Q4 | 33 215 | +13,39% |
RSG (RSGAMES) | 2024/Q4 | 3 857 | +5,93% |
RST (ROAD) | 2024/Q4 | 2 784 | +328,31% |
SMT (SIMTERACT) | 2024/Q4 | 8 405 | +4,89% |
SOK (SONKA) | 2024/Q4 | 2 588 | -14,25% |
STA (STARWARD) | 2024/Q4 | 3 082 | -49,92% |
TBL (TBULL) | 2024/Q4 | 2 997 | -66,84% |
TCR (TECHROBOT) | 2024/Q4 | 698 | -26,14% |
TEN (TSGAMES) | 2024/Q4 | 66 321 | -8,80% |
TGS (TRUEGS) | 2024/Q4 | 186 | -12,26% |
THD (THEDUST) | 2024/Q4 | 4 064 | -72,39% |
ULG (ULTGAMES) | 2024/Q4 | 25 423 | +15,80% |
UNL (UNILABGAM) | 2024/Q4 | 3 655 | -22,94% |
VAR (VARSAV) | 2024/Q4 | 3 265 | +5,73% |
VFA (VRFABRIC) | 2024/Q4 | 2 510 | -56,66% |
VRF (VRFACTORY) | 2024/Q4 | 4 431 | +4,28% |
VVD (VIVID) | 2024/Q4 | 19 317 | -25,76% |
WLI (WILDINT) | 2024/Q4 | 768 | -9,22% |
Dane pozyskiwane są ze skonsolidowanych sprawozdań finansowych lub jednostkowych, jeśli spółka tylko takie publikuje.
Dane kwartalne RZiS oraz CashFlow obliczne są na podstawie publikowanych danych skumulowanych.
Dla rocznego okresu dane urocznione z 4 ostatnich raportów kwartalnych.
Dane w tys. PLN
Dane kwartalne RZiS oraz CashFlow obliczne są na podstawie publikowanych danych skumulowanych.
Dla rocznego okresu dane urocznione z 4 ostatnich raportów kwartalnych.
Dane w tys. PLN
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