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Branża Gry

Bilans: Udziały niekontrolujące

Profil Raport Udziały niekontrolujące r/r k/k
BBT (BOOMBIT) 2024/Q2 560 +106,80% +154,63%
TBL (TBULL) 2024/Q2 0 +100,00% +100,00%
BLO (BLOOBER) 2024/Q2 1 415 +903,55% +20,12%
NOB (NOOBZ) 2024/Q3 4 428 +2 194,30% +17,99%
ULG (ULTGAMES) 2024/Q3 2 758 +16,27% +2,41%
PCF (PCFGROUP) 2024/Q2 5 075 +16,75% +1,83%
CIG (CIGAMES) 2024/Q2 2 799 +53,03% +1,27%
OXY (OXYGEN) 2024/Q1 -383 -65,80% -1,86%
MOV (MOVIEGAMES) 2024/Q2 3 468 -7,32% -2,58%
THD (THEDUST) 2024/Q3 5 380 +92,07% -3,06%
GIF (GAMFACTOR) 2024/Q2 294 -30,17% -4,85%
ALG (AIGAMES) 2024/Q2 1 477 -19,38% -8,83%
PLW (PLAYWAY) 2024/Q2 77 047 +5,09% -11,13%
QUB (QUBICGMS) 2024/Q3 1 245 +13,49% -13,72%
SIM (SIMFABRIC) 2024/Q2 6 380 -50,45% -48,89%
FOX (SPACEFOX) 2024/Q3 0 -100,00% -100,00%
NGG (NGGAMES) 2024/Q3 0 -100,00% -100,00%
END (ENEIDA) 2024/Q3 0
TEN (TSGAMES) 2024/Q3 0
IPW (IMAGEPWR) 2024/Q3 0
IVO (INCUVO) 2024/Q3 0
HUG (HUUUGE) 2024/Q2 0
DUA (DUALITY) 2024/Q3 0
BKD (BKDGAMES) 2024/Q3 0
DDI (DDISTANCE) 2024/Q3 0
MMS (MADMIND) 2024/Q3 0
OML (ONEMORE) 2024/Q3 0
NRS (NEURONE) 2024/Q3 0
CHP (CHERRY) 2024/Q3 0
MAN (MANYDEV) 2024/Q2 0
CFG 2024/Q3 0
PBT (PBGAMES) 2024/Q3 0
GMB (GAMESBOX) 2024/Q3 0
UFG (UFGAMES) 2024/Q3 0
TGS (TRUEGS) 2024/Q3 0
KBT (KLABATER) 2024/Q3 0
MPS (MEGAPIXEL) 2024/Q3 0
DRG (DRAGEUS) 2024/Q3 0
CDR (CDPROJEKT) 2024/Q2 0
VFA (VRFABRIC) 2024/Q3 0
PPG (PUNCHPUNK) 2023/Q1 0
IMG (IMMGAMES) 2024/Q3 0
FRW (FROZENWAY) 2024/Q3 0
GMV (GAMIVO) 2024/Q3 0
VRF (VRFACTORY) 2024/Q3 0
VVD (VIVID) 2024/Q3 0
ICG (ICECODE) 2024/Q3 0
P2C (P2CHILL) 2024/Q3 0
LTM (LTGAMES) 2024/Q3 0
CLA (CONSOLE) 2024/Q3 0
DGS (DEMGAMES) 2024/Q3 0
DEG (DETGAMES) 2024/Q3 0
BRP (BLACKROSE) 2024/Q3 0
BTC (BTCSTUDIO) 2024/Q1 0
OVI (OVIDWORKS) 2024/Q3 0
NGD (NOGRVDEV) 2024/Q3 0
CRJ (CREEPYJAR) 2024/Q2 0
DPG (DARKPOINT) 2024/Q3 0
3RG (3RGAMES) 2024/Q2 0
MLT (MOONLIT) 2024/Q3 0
UNL (UNILABGAM) 2024/Q3 0
SMT (SIMTERACT) 2024/Q3 0
CRB (CARBONSTU) 2024/Q3 0
GHT (GAMEHUNT) 2024/Q3 0
FLG (FALCON) 2024/Q1 0
11B (11BIT) 2024/Q3 0
LHD (LICHTHUND) 2024/Q2 0
BCS (BIGCHEESE) 2024/Q2 0
RND (RENDER) 2024/Q2 0
RST (ROAD) 2024/Q3 0
PDG (PYRAMID) 2024/Q3 0
IMR (INTM) 2024/Q3 0
FOR (FOREVEREN) 2024/Q3 0
ECC (ECCGAMES) 2024/Q3 0
ARG (ARTGAMES) 2024/Q3 0
SHY (SHEEPYARD) 2024/Q1 0
IWS (IRONWOLF) 2024/Q3 0
PIX (PIXELCROW) 2024/Q3 0
DGE (DRAGOENT) 2024/Q2 0
LMG (LMGAMES) 2024/Q3 0
K2P (KOOL2PLAY) 2024/Q3 0
PLT (PLOTTWIST) 2024/Q3 0
RDS (REDDEV) 2024/Q3 0
VAR (VARSAV) 2024/Q3 0
STA (STARWARD) 2024/Q3 0
CWA (CONSOLEW) 2024/Q3 0
RSG (RSGAMES) 2024/Q3 0
ATJ (ATOMJELLY) 2024/Q3 0
7LV (7LEVELS) 2024/Q3 0
JJB (JUJUBEE) 2024/Q3 0
GDS (GDEVS) 2024/Q3 0
GDC (GAMEDUST) 2024/Q3 0
PSH (POLYSLASH) 2023/Q3 0
ART (ARTIFEX) 2024/Q3 0
AMV (ASMODEV) 2024/Q3 0
GOP (GAMEOPS) 2024/Q2 0
F51 (FARM51) 2024/Q3 0
SOK (SONKA) 2024/Q3 0
FRM (FREEMIND) 2024/Q3 0
Dane pozyskiwane są ze skonsolidowanych sprawozdań finansowych lub jednostkowych, jeśli spółka tylko takie publikuje.
Dane kwartalne RZiS oraz CashFlow obliczne są na podstawie publikowanych danych skumulowanych.
Dane w tys. PLN
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