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Branża Gry
Bilans: Wartość firmy
Profil | Raport | Wartość firmy | r/r | k/k |
---|---|---|---|---|
GOP (GAMEOPS) | 2024/Q2 | 156 | +13,04% | 0,00% |
MOV (MOVIEGAMES) | 2024/Q3 | 250 | 0,00% | 0,00% |
CDR (CDPROJEKT) | 2024/Q2 | 56 438 | 0,00% | 0,00% |
3RG (3RGAMES) | 2024/Q2 | 15 602 | 0,00% | 0,00% |
PLW (PLAYWAY) | 2024/Q2 | 2 465 | -0,56% | 0,00% |
BBT (BOOMBIT) | 2024/Q2 | 15 091 | -1,61% | +1,24% |
PCF (PCFGROUP) | 2024/Q2 | 52 035 | -2,94% | +0,08% |
VRF (VRFACTORY) | 2024/Q3 | 451 | -3,63% | -1,10% |
HUG (HUUUGE) | 2024/Q3 | 9 888 | -8,42% | -0,79% |
FOR (FOREVEREN) | 2024/Q3 | 1 645 | -8,91% | -2,43% |
IMR (INTM) | 2024/Q3 | 6 767 | -13,04% | -3,60% |
ICG (ICECODE) | 2024/Q3 | 10 462 | -15,79% | -4,47% |
SHY (SHEEPYARD) | 2024/Q1 | 86 616 | -24,49% | -7,50% |
TGS (TRUEGS) | 2024/Q3 | 7 752 | -28,57% | -9,09% |
PIX (PIXELCROW) | 2024/Q3 | 9 400 | -30,00% | -9,68% |
TEN (TSGAMES) | 2024/Q3 | 108 667 | -33,05% | -1,08% |
GMV (GAMIVO) | 2024/Q3 | 37 | -47,89% | -17,78% |
GDC (GAMEDUST) | 2024/Q3 | 13 308 | -67,03% | -4,41% |
OML (ONEMORE) | 2024/Q3 | 0 | -100,00% | |
GIF (GAMFACTOR) | 2024/Q2 | 0 | -100,00% | -100,00% |
PLT (PLOTTWIST) | 2024/Q3 | 0 | -100,00% | |
OXY (OXYGEN) | 2024/Q1 | 0 | -100,00% | |
END (ENEIDA) | 2024/Q3 | 0 | ||
IPW (IMAGEPWR) | 2024/Q3 | 0 | ||
IVO (INCUVO) | 2024/Q3 | 0 | ||
DUA (DUALITY) | 2024/Q3 | 0 | ||
BKD (BKDGAMES) | 2024/Q3 | 0 | ||
DDI (DDISTANCE) | 2024/Q3 | 0 | ||
MMS (MADMIND) | 2024/Q3 | 0 | ||
NRS (NEURONE) | 2024/Q3 | 0 | ||
CHP (CHERRY) | 2024/Q3 | 0 | ||
MAN (MANYDEV) | 2024/Q2 | 0 | ||
CFG | 2024/Q3 | 0 | ||
PBT (PBGAMES) | 2024/Q3 | 0 | ||
GMB (GAMESBOX) | 2024/Q3 | 0 | ||
UFG (UFGAMES) | 2024/Q3 | 0 | ||
ULG (ULTGAMES) | 2024/Q3 | 0 | ||
KBT (KLABATER) | 2024/Q3 | 0 | ||
MPS (MEGAPIXEL) | 2024/Q3 | 0 | ||
DRG (DRAGEUS) | 2024/Q3 | 0 | ||
ALG (AIGAMES) | 2024/Q2 | 0 | ||
QUB (QUBICGMS) | 2024/Q3 | 155 | ||
VFA (VRFABRIC) | 2024/Q3 | 0 | ||
PPG (PUNCHPUNK) | 2023/Q1 | 0 | ||
IMG (IMMGAMES) | 2024/Q3 | 0 | ||
FRW (FROZENWAY) | 2024/Q3 | 0 | ||
VVD (VIVID) | 2024/Q3 | 0 | ||
CIG (CIGAMES) | 2024/Q2 | 0 | ||
P2C (P2CHILL) | 2024/Q3 | 0 | ||
LTM (LTGAMES) | 2024/Q3 | 0 | ||
CLA (CONSOLE) | 2024/Q3 | 0 | ||
DGS (DEMGAMES) | 2024/Q3 | 0 | ||
DEG (DETGAMES) | 2024/Q3 | 0 | ||
BRP (BLACKROSE) | 2024/Q3 | 3 029 | -5,46% | |
BTC (BTCSTUDIO) | 2024/Q1 | 752 | 0,00% | |
OVI (OVIDWORKS) | 2024/Q3 | 0 | ||
NGD (NOGRVDEV) | 2024/Q3 | 0 | ||
CRJ (CREEPYJAR) | 2024/Q2 | 0 | ||
FOX (SPACEFOX) | 2024/Q3 | 228 | ||
DPG (DARKPOINT) | 2024/Q3 | 0 | ||
MLT (MOONLIT) | 2024/Q3 | 0 | ||
UNL (UNILABGAM) | 2024/Q3 | 0 | ||
SMT (SIMTERACT) | 2024/Q3 | 0 | ||
CRB (CARBONSTU) | 2024/Q3 | 0 | ||
THD (THEDUST) | 2024/Q3 | 0 | ||
GHT (GAMEHUNT) | 2024/Q3 | 0 | ||
FLG (FALCON) | 2024/Q1 | 0 | ||
BLO (BLOOBER) | 2024/Q2 | 5 907 | 0,00% | |
11B (11BIT) | 2024/Q3 | 0 | ||
LHD (LICHTHUND) | 2024/Q2 | 0 | ||
BCS (BIGCHEESE) | 2024/Q2 | 0 | ||
RND (RENDER) | 2024/Q2 | 0 | ||
RST (ROAD) | 2024/Q3 | 0 | ||
PDG (PYRAMID) | 2024/Q3 | 0 | ||
ECC (ECCGAMES) | 2024/Q3 | 0 | ||
ARG (ARTGAMES) | 2024/Q3 | 0 | ||
IWS (IRONWOLF) | 2024/Q3 | 0 | ||
DGE (DRAGOENT) | 2024/Q2 | 0 | ||
LMG (LMGAMES) | 2024/Q3 | 0 | ||
TBL (TBULL) | 2024/Q2 | 0 | ||
K2P (KOOL2PLAY) | 2024/Q3 | 0 | ||
RDS (REDDEV) | 2024/Q3 | 0 | ||
VAR (VARSAV) | 2024/Q3 | 0 | ||
NGG (NGGAMES) | 2024/Q3 | 0 | ||
STA (STARWARD) | 2024/Q3 | 0 | ||
CWA (CONSOLEW) | 2024/Q3 | 0 | ||
RSG (RSGAMES) | 2024/Q3 | 0 | ||
ATJ (ATOMJELLY) | 2024/Q3 | 0 | ||
SIM (SIMFABRIC) | 2024/Q2 | 0 | ||
7LV (7LEVELS) | 2024/Q3 | 0 | ||
JJB (JUJUBEE) | 2024/Q3 | 0 | ||
GDS (GDEVS) | 2024/Q3 | 0 | ||
PSH (POLYSLASH) | 2023/Q3 | 0 | ||
NOB (NOOBZ) | 2024/Q3 | 0 | ||
ART (ARTIFEX) | 2024/Q3 | 0 | ||
AMV (ASMODEV) | 2024/Q3 | 0 | ||
F51 (FARM51) | 2024/Q3 | 0 | ||
SOK (SONKA) | 2024/Q3 | 0 | ||
FRM (FREEMIND) | 2024/Q3 | 0 |
Dane pozyskiwane są ze skonsolidowanych sprawozdań finansowych lub jednostkowych, jeśli spółka tylko takie publikuje.
Dane kwartalne RZiS oraz CashFlow obliczne są na podstawie publikowanych danych skumulowanych.
Dane w tys. PLN
Dane kwartalne RZiS oraz CashFlow obliczne są na podstawie publikowanych danych skumulowanych.
Dane w tys. PLN
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